Well, partner, let me tell you, exploring the wilds of Lemoyne in 2026 is no Sunday stroll. Rockstar, bless their twisted little hearts, has stuffed this digital state so full of mysteries and creepy-crawlies that sometimes I forget I'm supposed to be a rootin'-tootin' cowboy and not a paranormal investigator. I mean, between the bayou's gators and the city's... other inhabitants, my honor meter isn't the only thing getting a workout—my nerves are shot! I've spent more nights jumping at my own shadow than I care to admit, all in the name of uncovering what lurks beneath Lemoyne's gorgeous, deceptively peaceful surface.

The Saint Denis Sanguine Surprise

Okay, let's cut to the chase. You're in Saint Denis, minding your own business, maybe picking a pocket or two (don't judge me), and you stumble upon some weird graffiti. "Huh," you think, "edgy." But no, my friend, this is your ticket to meeting the local celebrity: the Vampire of Saint Denis. Finding his five diary entries scrawled around town feels like a supernatural scavenger hunt. When they form a pentagram on your map, you know you're not in Kansas anymore.

You gotta head to the alley behind the cathedral at night. If you see a black "X" on your minimap... well, let's just say it's not a care package. This guy is straight out of a gothic novel, looking all Nosferatu-esque and having a late-night snack. The game treats him like any other NPC—a quick draw puts him down—which has the whole community debating: is he a real vampire who forgot to read the rulebook, or just a serial killer with a serious commitment to the aesthetic? Frankly, both options are a big ol' nope from me. But hey, you get a cool dagger!

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Jeremiah Compson's Well of Despair

Most folks do Jeremiah Compson's sidequest, get that sweet honor boost for putting a bullet in a slaver, and call it a day. But let me tell you, the real horror show is in his backyard. Behind his old house is a dried-up well. Curiosity killed the cat, but it sure gave this cowboy the heebie-jeebies. I climbed down that ladder, expecting maybe a treasure chest or a few old bottles.

What I found were tally marks. Rows and rows of them, scratched into the stone walls. The kind prisoners make to count the days. It doesn't take a genius to connect the dots: Compson wasn't just trading slaves; he was stashing them in a hole in the ground. Weeks, maybe months, in the dark. After learning that, putting him in the ground felt less like a gameplay choice and more like a public service. A real mic drop moment, if the mic was a .44 caliber.

Pleasance: The Town That Vanished

Riding through Scarlett Meadows, you'll find Pleasance. It looks peaceful enough—just an abandoned town. But the vibe is off. Way off. Founded in 1883, it was a ghost town by 1884. The cemetery tells a grim story: everyone here met a violent end. But why?

The clues are cryptic:

  • Graffiti calling folks "Unclean Sinners" and "Ill with Sin."

  • A church conspicuously lacking any crosses.

  • Just a general aura of "get out now."

The fan theories are wild:

  1. Plague Theory: A sickness wiped them out. Grim, but plausible for the era.

  2. Occult Theory: Something darker, involving rituals and sin, caused the violence. Given the church details, this one gives me more chills.

Rockstar has never given us the answer. Pleasance remains a perfect, unsettling question mark on the map.

Meet the Neighbors: The Night Folk & Agnes's Ghost

If you think the vampire is bad, wait till you meet the locals who don't even live in the city. The Night Folk are the stuff of bayou legends. They don't have a neat backstory like the O'Driscolls. Nah. These guys are pure, unfiltered nightmare fuel.

Trait Why It's Terrifying
Home The swamps around Saint Denis.
Language Animal calls and whistles. (Creepy!)
Tactics Ambushes and traps in the dead of night.
Signature Move Killing your horse first. (The monsters!)
Damage Can one-shot you. Just like the vampire!

They are the definition of an unknown quantity. Getting caught in Bayou Nwa after dark is a surefire way to need a change of virtual pants.

And if that's not enough supernatural activity for you, say hello to Agnes Dowd. She's the real deal—a bona fide ghost. You can hear her wailing through the fog in Bluewater Marsh between 9 PM and 3 AM. Seeing her is tough, but hearing her? That's easy. Her story unfolds over multiple encounters, a tragic tale whispered from beyond the grave. Unlike the maybe-vampire, there's no debating what Agnes is. She's a reminder that Lemoyne's soil is soaked in more than just water.

The Strange Man's Creepy Cabin

Now for the big leagues: the Strange Man. This mystery connects Red Dead Redemption 2 all the way back to the first game. Who is he? Death? God? The Devil? Rockstar's developers have even said they don't know! His cabin in Bayall Edge is ground zero for the creep factor.

  • Visit as Arthur: You find an unfinished portrait of him and eerie references to your in-game choices. Spooky.

  • Visit as John: This is where it gets good. Each visit, the portrait becomes more complete. On the final visit, you look in a mirror and see John's reflection... with the Strange Man standing right behind him. By the time you turn around, he's gone. It's a masterclass in unsettling storytelling and clearly shows how the Marston family caught his... interest.

The Giant Snake & The Phantom Express

Two more quick hits that prove Lemoyne is just built different.

West of Pleasance, you'll find a tree. In that tree is a dead snake roughly the size of a stagecoach. I'm talking 20 feet of pure "oh hell no." Is it a scrapped legendary animal? A reference to the movie Anaconda? Or, given Pleasance's possible devil-worship rumors, a symbol of the biblical serpent? Your guess is as good as mine. All I know is I gave that tree a wide berth.

And then there's the ghost train. Yep. At 3 AM near the "Welcome to Lemoyne" sign, if you're lucky (or unlucky), you might see it. Your horse will spook first—a sure sign. It barrels down the tracks, silent and spectral, with no explanation. Is it a nod to the Phantom Train from Final Fantasy? Just a spooky world detail? Who knows! It's the ultimate jump-scare for train enthusiasts.

Gertrude's Tragedy: A Secret in the Outhouse

Finally, a mystery that's horrifyingly human. On the Braithwaite estate, there's an outhouse. But this isn't any old toilet. It's boarded and chained shut. Inside? A disfigured, frantic young woman named Gertrude Braithwaite.

If you're helping Penelope Braithwaite escape, you can bring her here. She reveals Gertrude is her cousin, born with deformities and mental illness. The family's solution? Lock her away to hide their "shame." Penelope promises to send help from Boston.

Fast forward to the epilogue, play as John Marston, and return. The outhouse is a ruin. Inside is Gertrude's skeleton. Penelope never sent help. It's a brutally tragic end that says more about the era's cruelty than any ghost story ever could. A real gut-punch of a discovery.


So there you have it. Lemoyne might be the prettiest state in the game, but it's also the one that keeps me up at night. From maybe-vampires to confirmed ghosts, from cult towns to caged cousins, it's a masterclass in environmental storytelling. Rockstar didn't just build a world; they built a playground for the paranoid. And you know what? I wouldn't have it any other way. It sure beats herding cows! Now, if you'll excuse me, I need to go ride my horse in broad daylight, in the middle of the desert, far away from any and all swamps. A man can only take so much!